Roblox Preload Images
To enhance asset type safety contentproviderpreloadasync function now works with instance list.
Roblox preload images. Share improve this answer follow edited may 6 19 at 2108. That roblox fail to load a texture which is approved is not my fault. This will cause some. Answered may 6 19 at 2036.
Contentproviderpreloadasync gameworkspacemodel1 gameworkspacepart1 if you pass in id strings the old way those ids will be assumed as images other types will failed to request. If any of the instances have a property that defines a link to content such as a decal or a sound then the function will attempt to load the asset from the roblox website. If these ids are mesh ids you might want to refer to contentproviderpreloadasync and preload update and update your code to use preloadasync with instances as an input instead of strings. Preloading the image will not solve the fact that the image cant be loaded in.
Sharksie october 23 2017 648am 4. The images have gotten uploaded to roblox and they are in group creations. When the function is called the engine will go through all of the instances in the passed in array and all of the descendants of the passed in instances. I ended up deciding to go with the more traditional approach preloading the images into the browser cache.
In order to do this i need to adjust my appjs file. If any of the. It will gather asset ids from instances and their children recursively. To start i need to import in a.
I am currently making a pet system for my game and for some reason all of the images fail to load.